About Random Team Generator

Splits a roster of people into random teams with two split methods: by number of teams (2–20) or by maximum team size (1–20). Optionally assigns skill levels (1–10) and roles (Developer, Designer, Manager, Tester, Analyst, Other), and offers skill-balanced team generation using a snake-draft algorithm that sorts players by skill and alternates assignment direction each round. Results include per-team average skill and a balance report. Teams can be reshuffled, copied, or exported as a formatted text report.

  • Fisher-Yates shuffle for unbiased random distribution
  • Skill-balanced mode: sorts by skill descending, then snake-drafts across teams to minimize average-skill variance
  • Balance report shows highest/lowest team averages and flags imbalance (difference > 1.5)
  • Sample data loader pre-fills 12 names with random skills and roles
  • Export produces a formatted report with team names, members, skills, and roles

Frequently Asked Questions

How does skill balancing work?
Players are sorted by skill from highest to lowest, then assigned in a snake-draft pattern: round 1 goes left-to-right across teams, round 2 goes right-to-left, and so on. This pairs the strongest and weakest players on the same teams, minimizing the gap between team averages.
What happens to leftover people who don’t fill a complete team?
In “by team count” mode, extras are distributed round-robin—some teams will have one more member than others. In “by team size” mode, the last team may have fewer members than the max.

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